How to achieve effect on Dmg Indicator?

Hey, so I am currently working on a combat-based game, and recently I have created a damage indicator.

This indicator is a part with a billboardgui inside of it, and I basically just clone it whenever.

However, I want to spice this up, and I found a video where it has some cool movement done to their damage indicator, but I do not know how to achieve this effect.

At the moment, my indicator spawns in and fades away. The indicator in the provided video link is an effect I want to achieve, sort of it falling down on a curved path / angle.

Example of what I want to achieve:
https://www.youtube.com/watch?v=Qd6WKFZ5rNU&t=5s&ab_channel=Tjanime

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You can define a 3D parabolic equation and have the part trace that path. It should be easy if you understand algebra.
Alternatively (and the easier way), you just apply physics to the billboard part. Whenever it spawns, you apply an impulse with a random direction and strength and unanchor the part!

For some reason I could not get impulse to work, but I will try the original idea.