I’m making an RPG style game and when players use an AOE ability It shows you where you’re placing it. Right now I’m just using a cylinder part to show it but I want to use something like this. I don’t really know how to achieve this I was thinking it might be an empty cylinder mesh with a texture but I’m not certain. Any help is appreciated!
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It’s two beams. Create attachments at opposite points with two beams between them, have one at a positive arc and one at a negative arc to create the circle. With beams you can mess with things like textures and color/transparency gradients
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It’s a mesh part with vertex alpha, set to neon.
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While possible I wouldn’t recommend implementing this with meshes, beams would support more customization and wouldn’t require the client to download mesh data. Here’s something I had put together for an RPG, the effect is identical to OP’s statement and allowed some neat animation effects
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