I want to achieve
I have tried this script in starter character scripts which should work but doesn’t:
local InputService=game:GetService("UserInputService")
local Camera=game.Workspace.CurrentCamera
local Player=game.Players.LocalPlayer
local Character=Player.Character
local Head=Character.Head
local Torso=Character.Torso
local RootPart=Character.HumanoidRootPart
local RootJoint=RootPart.RootJoint
local Neck=Torso.Neck
Camera.FieldOfView=90
Camera.CameraType="Scriptable"
InputService.MouseBehavior=Enum.MouseBehavior.LockCenter
local v3=Vector3.new
local cf=CFrame.new
local components=cf().components
local inverse=cf().inverse
local fromAxisAngle=CFrame.fromAxisAngle
local atan,atan2=math.atan,math.atan2
local acos=math.acos
local function toAxisAngleFromVector(v)
local z=v.z
return z*z<0.99999 and v3(v.y,-v.x,0).unit*acos(-z) or v3()
end
local function AxisAngleLookOrientation(c,v,t)--CFrame,Vector,Tween
local c=c-c.p
local rv=(inverse(c)*v).unit
local rz=rv.z
return rz*rz<0.99999 and c*fromAxisAngle(v3(rv.y,-rv.x,0),acos(-rz)*(t or 1)) or c
end
local function AxisAngleLookNew(v,t)--CFrame,Vector,Tween
local rv=v.unit
local rz=rv.z
return rz*rz<0.99999 and fromAxisAngle(v3(rv.y,-rv.x,0),acos(-rz)*(t or 1)) or cf()
end
local function AxisAngleLook(c,v,t)--CFrame,Vector,Tween
local rv=(inverse(c)*v).unit
local rz=rv.z
return rz*rz<0.99999 and c*fromAxisAngle(v3(rv.y,-rv.x,0),acos(-rz)*(t or 1)) or c
end
local Sensitivity=0.005
local CameraDirection=Vector3.new(0,0,1)
local function EulerAnglesYX(l)
local x,z=l.x,l.z
return atan(l.y/(x*x+z*z)^0.5),-atan2(x,-z)
end
local function AnglesXY(l)
local z=l.z
return atan2(l.y,-z),-atan2(l.x,-z)
end
local function MouseMoved(Input)
if Input.UserInputType==Enum.UserInputType.MouseMovement then
local dx,dy=Input.Delta.x*Sensitivity,Input.Delta.y*Sensitivity
local m2=dx*dx+dy*dy
if m2>0 then
CameraDirection=(AxisAngleLookOrientation(RootPart.CFrame,CameraDirection)*fromAxisAngle(v3(-dy,-dx,0),m2^0.5)).lookVector
end
local RootOrientation=RootPart.CFrame-RootPart.Position
local RelativeDirection=RootOrientation:inverse()*CameraDirection
local AngX,AngY=AnglesXY(RelativeDirection)--RootOrientation:inverse()*
if AngX<-1.57*11/12 then
local y,z,c,s=RelativeDirection.y,RelativeDirection.z,math.cos(-1.57*11/12-AngX),-math.sin(-1.57*11/12-AngX)
z,y=z*c-y*s,z*s+y*c
CameraDirection=RootOrientation*v3(RelativeDirection.x<0 and -(1-y*y-z*z)^0.5 or (1-y*y-z*z)^0.5,y,z)
elseif AngX>1.57*11/12 then
local y,z,c,s=RelativeDirection.y,RelativeDirection.z,math.cos(1.57*11/12-AngX),-math.sin(1.57*11/12-AngX)
z,y=z*c-y*s,z*s+y*c
CameraDirection=RootOrientation*v3(RelativeDirection.x<0 and -(1-y*y-z*z)^0.5 or (1-y*y-z*z)^0.5,y,z)
end
end
end
local Mouse=Player:GetMouse()
local Zoom=-0.5
Mouse.KeyDown:connect(function(k)
if k=="e" then
Zoom=-0.5
elseif k=="q" then
Zoom=8
end
end)
InputService.InputChanged:connect(MouseMoved)
Neck.C1=cf()
local _
local DirectionBound=3.14159/3
local CurrentAngY=0
local function CameraUpdate()
Camera.CameraType="Scriptable"
local cx,cz=CameraDirection.x,CameraDirection.z
local rvx,rvz=RootPart.Velocity.x,RootPart.Velocity.z
if rvx*rvx+rvz*rvz>4 and cx*rvx+cz*rvz<-0.5*(cx*cx+cz*cz)^0.5*(rvx*rvx+rvz*rvz)^0.5 then
DirectionBound=math.min(DirectionBound*0.9,math.abs(CurrentAngY*0.9))
else
DirectionBound=DirectionBound*0.1+3.14159/3*0.9
end
local AngX,AngY=EulerAnglesYX((RootPart.CFrame-RootPart.Position):inverse()*CameraDirection)
if AngY>DirectionBound then
RootPart.CFrame=RootPart.CFrame*CFrame.Angles(0,AngY-DirectionBound,0)
elseif AngY<-DirectionBound then
RootPart.CFrame=RootPart.CFrame*CFrame.Angles(0,AngY+DirectionBound,0)
end
_,CurrentAngY=EulerAnglesYX((RootPart.CFrame-RootPart.Position):inverse()*CameraDirection)
local CameraOrientation=AxisAngleLookNew((RootPart.CFrame-RootPart.Position):inverse()*CameraDirection,1)
Neck.C0=CFrame.new(0,1,0)*CameraOrientation*CFrame.new(0,0.5,0)
local PreCam=AxisAngleLook(RootPart.CFrame*cf(0,1,0),RootPart.CFrame*v3(0,1,0)+CameraDirection)*CFrame.new(0,0.825,0)
if Zoom==8 then
local Part,Position=Workspace:findPartOnRay(Ray.new(PreCam.p,PreCam.lookVector*-8),Character)
Camera.CoordinateFrame=PreCam*CFrame.new(0,0,(Position-PreCam.p).magnitude)
else
Camera.CoordinateFrame=PreCam*CFrame.new(0,0,Zoom)
end
end
game:GetService("RunService").RenderStepped:connect(CameraUpdate)
I have tried changing the camera to what the script says:![Screenshot 2021-03-05 090641|690x241](upload://pPiXoi2lT5Z3ypfbKrplG9QqjrA.png) ```
What am I missing?