How to add a Traditional Decal to a SpecialMesh?

UPDATE: After doing some testing to try and find out how Roblox UV Maps it BodyParts, It Seems like Each Body Part uses UV Mapping Areas!

Hopefully this is consistent with all Body Parts so I only have the define the Front, Back, Left, Right, Bottom, and Top UV locations once for every Body Part (Instead of Once for every Body Part in Every Package)

Wish me luck!

Final UpperTorso UV Image

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