Hello Thanks for clicking on this post.
I just wanted to ask if someone knows how to add a Cooldown to this Script.
If yes would be very cool if you could tell it me :3 anyways have a great day.
Canβt you just use a debounce for the cooldown?
add this variable:
local cooldown = false
update your function:
if cooldown == false then
cooldown = true
--the code in your function
wait(0.5) --change to how much time you want the cooldown to take
cooldown = false
end
3 Likes
local Debounce = false
function onKeyPressed(inputObject, gameProcessEvent)
if Debounce == true then
print"Already Pressed"
return
end
Debounce = true -- activate it, so u won't spam it
if inputObject.KeyCode == Enum.KeyCode.H then
humanoid:LoadAnimation(anim):Play()
print("Animation is playing")
wait(0.5) -- your time /Cool down here
Debounce = false
end
-- Debounce = false -- you can place here too
end
uis.InputBegan:Connect(onKeyPressed)
4 Likes
Here is a script for multiples cooldowns
local amount = 5
local cooldowns = {
["name of cooldown"] = false;
-- you can clone ["name of cooldown"] = false; to do more
}
local function run()
-- code here
end
if cooldowns["name of cooldown"] == false then
cooldowns["name of cooldown"] = true
run() --- runs the function with the code
task.wait(amount) -- task.wait() its better for my opinion
cooldowns["name of cooldown"] = false
end
--[[
To do more cooldowns copy
if cooldowns["name of cooldown"] == false then
cooldowns["name of cooldown"] = true
run() --- runs the function with the code
task.wait(amount)
cooldowns["name of cooldown"] = false
end
and change ["name of cooldown"] to the other cooldown.
]]
I hope this helps
1 Like