You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to add a little delay to my viewmodels whenever i move like if you move forward it gets closer to you and if you go backwards it further away etc -
What is the issue? Include screenshots / videos if possible!
i do not know how i would do it -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i looked for solutions but i couldnt find any
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local ContextActionService = game:GetService("ContextActionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Modules = ReplicatedStorage.Modules
local Remotes = ReplicatedStorage.Remotes
local SharedServices = Modules.SharedServices
local GlobalFuncs = require(ReplicatedStorage.GlobalFuncs)
local Classes = require(ReplicatedStorage.Classes)
local RemoteFunction = Classes.RemoteFunction
local BridgeNet = Classes.BridgeNet2
local TableUtil = Classes.TableUtil
local Promise = Classes.Promise
local Signal = Classes.Signal
local Trove = Classes.Trove
if GlobalFuncs:GetEnviroment(1) then
warn("You cannot use this module on the server.")
return {}
end
local Camera = workspace.CurrentCamera
local ViewModelController = {}
ViewModelController.__index = ViewModelController
function ViewModelController.new(Shared)
local Cleanup = Trove.new()
local Model = Shared.Model:Clone()
local self = {
Player = Shared.Player,
Model = Cleanup:Add(Model),
Trove = Cleanup,
RenderConstant = Shared.Constant,
Offset = Shared.Offset or CFrame.new(0,0,0),
Bobbing = Shared.Bobbing or {
time = 0,
intensity = 0.1,
speed = 8
},
Destroyed = Signal.new()
}
self = setmetatable(self, ViewModelController)
return self
end
function ViewModelController:Update(deltaTime)
local Model: Model = self.Model
local Bobbing = self.Bobbing
self.Bobbing.time += deltaTime
local X = math.sin(Bobbing.time * Bobbing.speed) * Bobbing.intensity
local Y = math.abs(math.cos(Bobbing.time * Bobbing.speed)) * Bobbing.intensity
Model:PivotTo(Camera.CFrame * self.Offset * CFrame.new(X, Y, 0))
end
function ViewModelController:Initialize()
local Model: Model = self.Model
local Player: Player = self.Player
Model.Parent = Camera
RunService:BindToRenderStep(
self.RenderConstant,
Enum.RenderPriority.Camera.Value + 1,
function(deltaTime)
self:Update(deltaTime)
end
)
end
function ViewModelController:Destroy()
RunService:UnbindFromRenderStep(
self.RenderConstant
)
self.Destroyed:Fire()
self.Trove:Clean()
table.clear(self)
self = nil
end
return ViewModelController
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.