I’m trying to figure out how to add materials and change colours on meshes that already use TextureIDs in Studio.
I created a mesh in blender and used texture paint to add a green outline to it. In Studio, I’d like to be able to change the mesh’s main (grey) color while keeping the green outline unaffected.
When I try to change the colour of the mesh in Studio, nothing happens, and the same goes for applying a material. Ideally, I’d like only the grey color to change.
Is there a way in Blender to make the base colour of the texture transparent? Any tips or alternative methods would be appreciated. Thank you.
I’ve tried vertex coloring a bit, but I’m unsure about its impact on game performance, since it requires a lot of subdivisons on the mesh. But if there are not other ways then I will look into using decals and image textures.