How to add materials and colours onto mesh textures

Hello everyone,

I’m trying to figure out how to add materials and change colours on meshes that already use TextureIDs in Studio.

I created a mesh in blender and used texture paint to add a green outline to it. In Studio, I’d like to be able to change the mesh’s main (grey) color while keeping the green outline unaffected.

Screenshot 2024-10-29 164333

Screenshot 2024-10-29 164447

When I try to change the colour of the mesh in Studio, nothing happens, and the same goes for applying a material. Ideally, I’d like only the grey color to change.

Is there a way in Blender to make the base colour of the texture transparent? Any tips or alternative methods would be appreciated. Thank you.

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Since (I don’t think) that textures support alpha values this wouldn’t be possible with what you currently have.

It is possible though with some of the other “mesh coloring” methods avalible. (Have you tried any/ looked int texturing alternatives?)

Vertex color
Decals
Special Meshes

I’ve tried vertex coloring a bit, but I’m unsure about its impact on game performance, since it requires a lot of subdivisons on the mesh. But if there are not other ways then I will look into using decals and image textures.