How to add more Friction to a rolling ball

So I’m trying to make a sports game currently. I have a ball with a vectorforce to help it go upward easier. Except the ball is rolling way farther then I want it to. I’ve capped out friction, and friction weight for the ball and surface and still not getting much change.

Added AngularVelocity with Max Torque

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.