I have a datastore, but it only saves my money and not stamina, hunger and wood.
How do I add other stats to it?
local ds = game:GetService("DataStoreService"):GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(plr)
wait()
local plrkey = "id_"..plr.UserId
local saves = plr.leaderstats.Money
local Save = ds:GetAsync(plrkey)
if Save then
saves.Value = Save[1]
else
local numbersave = {saves.Value}
ds:SetAsync(plrkey, numbersave)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
ds:SetAsync("id_"..plr.UserId, {plr.leaderstats.Money.Value})
end)
game:BindToClose(function() for _, plr in pairs(game.Players:GetPlayers()) do ds:SetAsync("id_"..plr.UserId, {plr.leaderstats.Money.Value}) end end)
local ds = game:GetService("DataStoreService"):GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(plr)
wait()
local key = "user_"..plr.UserId
local saveValue1 = plr.leaderstats.Money
local saveValue2 = plr.leaderstats.Wood
local getSaved = ds:GetAsync(key)
if getSaved then
saveValue1.Value = getSaved[1]
saveValue2.Value = getSaved[2]
else
local NumbersForSaving = {saveValue1.Value, saveValue2.Value}
ds:GetAsync(key, NumbersForSaving)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local saveValue1 = player.leaderstats.Money
local saveValue2 = player.leaderstats.Wood
ds:SetAsync("user_"..player.UserId, {saveValue1.Value, saveValue2.Value})
end)
game:BindToClose(function() for _, plr in pairs(game.Players:GetPlayers()) do ds:SetAsync("id_"..plr.UserId, {plr.leaderstats.Money.Value}) end end)