The new highlight feature is released and works. But it isn’t working in viewport frames as they just render a few things. Is there a way to make an outline for parts that works properly in viewport frame/without highlights or inverted normals?
Normals are weird and would be time consuming*
Selection box doesn’t work either.
Sounds like an engine bug to me, a hacky fix could be duplicating the viewport frame with the exact same size plus 1-2 offset (UDim2.new(1,2,1,2)) and making it dark to mimic an outline.
Yeah. I did that, it seemed like it would work but it does have an offset. It only looks good at a set angle.
Also the anchor point is in the middle. The viewport frame just doesn’t work that well.