How to affect player with rotational physics system?

Hello! I would like to make the player be affected by the physics of the rotating system, how could I do that?

server-side script:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ToggleSwitch = ReplicatedStorage:WaitForChild("ToggleSwitch")

local floorAreaModel = game.Workspace.FloorArea

local F1_Part = floorAreaModel.F1
local F2_Part = floorAreaModel.F2
local F3_Part = floorAreaModel.F3

local isRotatin = false

-- Modify the rotatePart function to apply cumulative rotation
local function rotatePart(part, rotationSpeed, rotationDirection)
	while isRotatin do
		local delta = wait()
		local rotationAngle = math.rad(rotationSpeed * delta)
		if rotationDirection == "left" then
			part.CFrame = part.CFrame * CFrame.Angles(0, rotationAngle, 0)
		elseif rotationDirection == "right" then
			part.CFrame = part.CFrame * CFrame.Angles(0, -rotationAngle, 0)
		end
	end
end


ToggleSwitch.OnServerInvoke = function(player, selectedButtons)
	print("Received remote function call from player:", player.Name)
	print("Selected buttons received from client:")
	print(selectedButtons)
	
	isRotatin = true

	-- Define the rotation speed
	local rotationSpeed = 90 -- 90 degrees per second

	-- Determine rotation direction
	local rotationDirection = nil
	for _, button in ipairs(selectedButtons) do
		if button.rotation then
			rotationDirection = button.rotation
			break
		end
	end

	if rotationDirection then
		-- Create coroutines for rotating F1, F2, and F3 if they are active
		local coroutines = {}
		for _, button in ipairs(selectedButtons) do
			if button.model == "F1" or button.model == "F2" or button.model == "F3" then
				local part = floorAreaModel[button.model]
				print("Rotating", button.model, "in direction:", rotationDirection)
				table.insert(coroutines, coroutine.create(function()
					rotatePart(part, rotationSpeed, rotationDirection)
				end))
			end
		end

		-- Start all coroutines
		for _, co in ipairs(coroutines) do
			coroutine.resume(co)
		end
	else
		print("No rotation direction specified.")
	end

	print("Rotation operations completed.")

	-- Return an optional value if necessary
	return "Rotation operations completed"
end

local stopRotationEvent = game:GetService("ReplicatedStorage"):WaitForChild("StopRotationEvent")

stopRotationEvent.OnServerEvent:Connect(function()
	isRotatin = false
end)