I am trying to create a build for my procedurally generated game using the 2022 material textures but the edges where the parts meet are causing ugly seams in the textures, with the legacy textures it was still an issue, but it wasn’t nearly as noticeable due to how much noisier they were
The two solutions to this issue that I’ve found so far are:
- Uploading the Roblox textures and use Texture objects to manually go and align everything, which would take hours and frankly shouldn’t be necessary
- Use unions, which can be much slower to load (mainly I’ve seen them extremely rarely fail to load completely on a client), mess up the lighting and disrupt the collision.
Neither of these options are particularly favourable, and all of this to simply align some material textures, which shouldn’t be this hard to do
So I’m kind of stuck here, and this is why I’m reaching out to the community for help. Anyone have any ideas? Is there some feature I just don’t know about that will let me do this without much hassle?