How to align visual mesh with collison's

Basically I have a mesh thats a planet its low poly. The problem is when walking on it collisons do not align with the visual mesh and I have tried using PreciseConvexDecomposition for the best possible approximation however it doesn’t satisfy my games needs.

I was wondering is it possible to just download the Collison fidelity data and turn that into my model? Because they look pretty similar


You’re likely going to have to break the Meshes into smaller chunks.

There are plenty of other posts with this exact same topic that have similar recommendations and solutions.

Yeah I know thats a solution I don’t want to split my mesh into multiple bits the planet is moving around with physics and less parts is better. I was just wondering if I could somehow get that collison data and turn it into my visual mesh.