Basically I have a mesh thats a planet its low poly. The problem is when walking on it collisons do not align with the visual mesh and I have tried using PreciseConvexDecomposition for the best possible approximation however it doesn’t satisfy my games needs.
I was wondering is it possible to just download the Collison fidelity data and turn that into my model? Because they look pretty similar
Yeah I know thats a solution I don’t want to split my mesh into multiple bits the planet is moving around with physics and less parts is better. I was just wondering if I could somehow get that collison data and turn it into my visual mesh.