- What do you want to achieve?
I made a simple ragdoll by manually putting in BallSocketJoints in the Character. It works for the most part, but there is one major issue.
- What is the issue?
The ragdoll stands up after being down for a few seconds, creating an odd looking octopus thingy.
- What solutions have you tried so far?
I’ve tried enabling PlatformStand, setting the HumanoidState to physics, and a lot more small methods, but they all haven’t fixed my issue. Video below:
(forgot to showcase, but rotating the torso to force the character to fall down only works for a few seconds before it comes back up)
That’s all I’ve got, I’ll really appreciate it if somebody knows my solution.