How to alter gradient colours with UIGradient with a script

I have a button in my game called try your luck and it’s on a screen GUI that is a gradient of deep blue to light blue using the new UIGradient object they have in the beta. Let’s just say for the sake of simplicity when I click it I want to change the gradient to yellow and green.
So this is my button
image
and when I click you click it, it turns to yellow and green in a script.
image
This is a beta still from Roblox and you can find that here

I’m not quite sure how to do this as gradients are new and I don’t think Color3 will work as that’s for block colors. I have seen posts under the Roblox beta that have done this but made a new topic for it as there are probably others wondering the same. :smile:

The properties for the gradient is under image and image

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There’s lots of information online if you just search!

I found this page on the API Reference Manual

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You can do something like:

UIGradient.Color = ColorSequence.new(Color3.new(1,1,0), Color3.new(0,1,0)) 
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Ok sure to read up on it. Tried searching for it on wiki but didnt come up with anything probs using the wrong keywords

yup the colour is changing thank you for the help!

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FYI: You can use ColorSequenceKeypoints to give the exact time in the ColorSequence for the color to be.
The ColorSequenceKeypoints must be given in an array to a ColorSequence.new constructor.
In the ColorSequenceKeypoint.new constructor you give the float time and the Color3 color.

For example:

UIGradient.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
    ColorSequenceKeypoint.new(0.5, Color3.new(0,1,0)),
    ColorSequenceKeypoint.new(1, Color3.new(0,0,1))
})

This will create an effect constrasting from red to green to blue.

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