Hello I want to make it so that this model is anchored but still able to use MoveTo
I made a custom system! I made a custom system! I made a custom system! I made a custom system!
My guy watching lawbyMike while developing games .
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I dont know your “custom system” but i’ll tell you how i do it:
- Do a for loop that iterates through all Character parts using GetDescendants()
- Check if the value is a part using :IsA(“Part”)
- Anchor it.
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