I want to create custom animations, with similar animation techniques to those you’d find in typical Script Executor scripts (example: JoJo stands). These types of animations are not Animation instances, which is why they work in script executor games.
The issue is that I don’t know how to actually make characters animated without the need of Animation instances, which if you didn’t know, only works in games owned by the animation publisher.
I have not been able to figure out any solutions so far. I also couldn’t find anything that would help, in both the dev forums and browsing.
The only thing I need is a basic snippet of code that does the job and/or some kind of tutorial so I can understand how to create animations without too many limitations, and especially without the issue of said animations not being viable outside of self-owned games.
Sorry if this problem has already been covered, because I haven’t been able to look everywhere for a similar or same topic that is relevant or solved.