How to Animate Food and Utensil

Hi everyone! I am looking to model a character eating ice cream with a spoon, but I’m unable to figure out how I can model it holding the icecream cup and then moving the spoon. Does anyone know how I could do that? Thanks!

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You can convert your model into a tool
OR put a model in your character

Use Motor6D to rig your character first

for my present

Put a model in character
then move it to “Right Arm” (or Right Hand if you’re using R15)
then Create a Motor6D and set Part0 and Part1

You don’t have to name the model with “Handle” if you’re going to make a character eating an ice-cream with spoon. unless if you want to convert your model into tool but converting it to a tool needs some coding to Replace “RightGrip” to “Motor6D” so you’re able to move the model

I have two tools so I have to have both of them as a tool. I’ll try your other option though, thanks!

How would I do this? I self taught myself how to animate food yesterday so I’m kinda stuck.

Simply you drag them through explorer
just drag it to the character you want to animate

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Thank you! Sorry for being a pain but last question, I don’t want the tool to be in the characters hands at all time. If the tool is in the animation, will it show up when you use the animation and disappear when it’s not in the animation. Because like it’s a plate of food and I don’t want the character holding the food throughout their play experience.

If you’re going to make it holding only
“RightGrip” will actually weld your tool to your hand

but if you want like this one (it’s called Animating film method)


it has to be unlocked by script if you want this for the game. Converting into tool is mostly recommend for making such as spinning sword or guns or eating to make an reality one because if we’re going to move the plate all time it will just move as the hand would rotate

Suggested to make it as model for your character if you want to make the object staying still when placed but not inside “Right Arm” or “Right Hand”

but for animating when you’re using “Motor6D”

will it appear in Animation Editor?
yes since it’s rigged by “Motor6D” anyways and it’s used for your character

will it disappears?
it’s not likely going to disappear while animating

The video i show you is not the same method as I’ve done to the tool but it’s another one