How to animate MeshParts

So ive been stuck with a problem. Its the first time ive put myself on animate MeshParts or models in general that are not the character itself. I gotta animate some penguins for a skill, but it didnt work. i tried searching up youtube, devforum to see if anyone got the same problem but it didnt help. Gotta animate 6 penguins that are normal mesh parts nothing more. does someone know how i could make it work when i script the animation playing?

Hey!

You need to use what’s called “Rigging”. Basically, you need a 3d software in which you import your mesh model and use that softwares rigging system. In case of blender, you insert a new object (using Ctrl A) that is the “Armature” which will create an octahedral shaped bone which you can extrude and manipulate in edit mode. I won’t go into much detail but I recommend searching “Roblox rigging tutorial” and “blender rigging tutorial”.