Hello, I’m trying to animate a tool / weapon. It is not a tool in the backpack,It’s just a welded model. I want to make it spin or do some animations for when you attack or inspect the weapon.
How can i move the weapon without breaking the weld or messing with the C0 of the weld, I don’t want to make it more complicated than it should be.
Here is a video of what I have so far with“Weld Constraint”
It moves relative to the world, not the arm, which is what I want.