There’s probably something wrong with your code, please show me the code/output.
OK, I should be able to show you step by step on how I did it with screen shots. Or the places where I messed up.
I think that it’s HumanoidRootPart that you want instead of upper torso - HRP behaves like R6’s Torso part.
I haven’t explore Moon Suite in detail so far - But I tried to follow the same steps with Moon Suite, I stopped at the animating part and it works fine, not sure does it work after it’s being exported.
The animation is playing, but the tool isn’t playing it’s animations.
This is what it’s showing in the editor:
https://gyazo.com/4e4f375357dac282bee651dc24d67fb9
This is what it’s showing in game:
https://gyazo.com/1e41c30e571f955fb33f8149655af137
Here is the script that plays it:
script.Parent.Equipped:Connect(function()
attachEvent:FireServer(script.Parent:WaitForChild("48"), "Attach")
character = player.Character or player.CharacterAdded:Wait()
humanoid = character:WaitForChild("Humanoid")
if not idleAnim then
idleAnim = humanoid:LoadAnimation(script:WaitForChild("IdleAnimation"))
end
idleAnim.Looped = true
repeat wait() until character:WaitForChild("ToolGrip").Part1 ~= nil
idleAnim:Play()
end)
Yes, I know it’s welded to the hand, but I’m not the animator. The animator had welded it to the hand and I’m just doing the scripting.
Make sure no weld is connected to anything? Mind screenshoting the explorer structure?
Why there are dots in the script are those necessary?
Where does the server script go?
https://gyazo.com/5f8766a62a119663443e85d0565b56a0 All this unkown warnings. Dont I have to do something here?
Please, the code above is for reference only. I gave the basic root and the structure of how it should works, but you have to define variables by yourself! Everyone has a different code.
Here is the explorer
You have the structure when it’s being equipped? Show as many descendants as you can.
By the way I do not recommend use welds.
Seems that you missed this step, it might not be the root cause of the problem that you’re having, but just a reminder.
The M6D that connects the body and the tool has part0 as the hand and part1 as the handle.
I made all the welds into M6Ds
Just a question. The gun has to already have a firing script to shoot and reload animations inside of it right?
Animations are not necessary and they will still function without them, but you will see your weapon stuck in the torso if you follow the steps above.
Does the object being in the animation editor and the object equipped have to be the exact same?
The animation will play no matter your custom welded object exists or not. Just make sure you have the same names on your models. I think animations play base on the object’s name, even with a completely different model.
I also had gotten the same problem. I am relatively very new at this, but this is what my tool looks like in workspace and the script inside.
Script:
script.Parent.Equipped:Connect(function()
…
rp.ConnectM6D:FireServer(WeaponTool.BodyAttach)
char.Torso.ToolGrip.Part0 = char.Torso
char.Torso.ToolGrip.Part1 = WeaponTool.BodyAttach
...
end)
WeaponTool.Unequipped:Connect(function()
…
rp.DisconnectM6D:FireServer()
…
end)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local M6D = Instance.new("Motor6D", char.Torso)
M6D.Name = "ToolGrip"
...
game.ReplicatedStorage.ConnectM6D.OnServerEvent:Connect(function(plr,location)
local char = plr.Character
char.Torso.ToolGrip.Part0 = char.Torso
char.Torso.ToolGrip.Part1 = location
end)
game.ReplicatedStorage.DisconnectM6D.OnServerEvent:Connect(function(plr)
plr.Character.Torso.ToolGrip.Part1 = nil
end)
I am using R15 character rigs. I understand putting the M6D in the HuminoidRootPart instead of a Toros [Like R5]. I also have the 2 remote events in Replicated Storage - DisconnectM6D, ConnectM6D.
Any help or suggestions to what I am doing incorrect would be appreciated. Thank you. I am also new to posting so anything needing clarification on this post just ask.
This is a great and detailed tutorial, this is a great animating recourse and I’m sure it helped a lot of people!
you did a great job explaining tool animations
Please check for output to see is there any errors, plus turn off RequiresHandle. You might also like to take a look at the explorer and check is there any Motor6Ds.
Thank you for the response, I didn’t think to look at my Command Output.
I have followed what my Command Output has said, but now I am getting ‘rp’ (a nil value)
I am pretty sure I am missing something major. But I am scratching my head as to what.