How to animate weapons in blender? tutorials simply dont work and dont get me where i want (no replies in art design support)

tutorials just dont work for me, one worked but handle bone wasnt moving, only the part, and the animation couldnt even export, can someone run me trough the steps of animating weapons in blender?
this is what kind of animating weapons im looking to achieve:

in the video, the weapon is actually rotating, not just following the arm to know how it would look when you export, and thats what i want

posted it here because i have no luck in art design support…

1 Like

Independent Weapon Movement is done by using motor6ds. When the weapon is equipped you make a motor6d parent it to the weapon handle, set part0 to players Right Arm and the part1 to the handle and then use the C0 property to properly position the tool and thats all.

2 Likes

i know how to use motor6ds, i want to animate the weapons in blender…

2 Likes

I used to copy that translate easy

1 Like

bro, i need to know how to setup weapons in blender, not roblox studio, i want to animate weapons in blender, but i cant, what are you talking about?

1 Like

I’m talking about that a blender 3D model

1 Like

I- dont understand? You want to know how to animate in blender generally or you know how to animate a simple rig in blender but not a weapon? If you want to know how to animate then I suggest watch this by The Meep Man https://www.youtube.com/watch?v=HDL__EYvP0U.

2 Likes

animate WEAPONS, watch the video. i want to animate both a rig and a WEAPON not learn how to animate, i want to have a rig that has a weapon, that can be animated. what is it there to not understand, i tried some tutorials on youtube but they didnt work so im requesting help. im making combat animations, and i reached the part where i animate melee weapons like swords and axes, and i want them to rotate in the animation, the animation that im making in blender.

1 Like

and whats not working, is the part where i add the weapon to an ik rig

1 Like

sigh. What is there that you do not understand!?

You get a rig, okay? You insert a tool into it. But make sure that tools is a model with a rigged tool that you want. Insert a motor6d in the handle and connect it with the RightArm of the rig. Then just export the rig into blender and animate!

3 Likes

i want the weapon that im animating to work when im using an inverse kinematics rig, not the one that gets exported right away, thats whats not working

3 Likes

Then you need to enable the IK property with the rblx blender plugin by den_s.

2 Likes

Once you set up the Motor6D script, add a Motor6D into the weapon and connect it to a dummy’s arm, parent the tool to the dummy, and export the rig.

2 Likes

thats not what i meant
char limit

2 Likes

What do you mean “that’s not what i meant?” They answered your question, and more, what else is there?

2 Likes

Also, here.

https://www.youtube.com/watch?v=6zA-XUuyVuo&t=1051s (for adding weapons to the R6IK_2 rig)

https://youtu.be/ndqfIff3eqY?si=pEMprcKG1bEm7_JQ (for implementing IK into a rig you export)

8 Likes

BRO, i was talking about adding a weapon, to an already existing r6 ik rig

thats it, see what i meant?
char limit

You weren’t specifying enough. You should’ve stated from the start that you wanted to add it to an already existing rig.

add the weapon to an ik rig, not make a rig with weapon ik