tutorials just dont work for me, one worked but handle bone wasnt moving, only the part, and the animation couldnt even export, can someone run me trough the steps of animating weapons in blender?
this is what kind of animating weapons im looking to achieve:
in the video, the weapon is actually rotating, not just following the arm to know how it would look when you export, and thats what i want
posted it here because i have no luck in art design support…
Independent Weapon Movement is done by using motor6ds. When the weapon is equipped you make a motor6d parent it to the weapon handle, set part0 to players Right Arm and the part1 to the handle and then use the C0 property to properly position the tool and thats all.
I- dont understand? You want to know how to animate in blender generally or you know how to animate a simple rig in blender but not a weapon? If you want to know how to animate then I suggest watch this by The Meep Manhttps://www.youtube.com/watch?v=HDL__EYvP0U.
animate WEAPONS, watch the video. i want to animate both a rig and a WEAPON not learn how to animate, i want to have a rig that has a weapon, that can be animated. what is it there to not understand, i tried some tutorials on youtube but they didnt work so im requesting help. im making combat animations, and i reached the part where i animate melee weapons like swords and axes, and i want them to rotate in the animation, the animation that im making in blender.
… sigh. What is there that you do not understand!?
You get a rig, okay? You insert a tool into it. But make sure that tools is a model with a rigged tool that you want. Insert a motor6d in the handle and connect it with the RightArm of the rig. Then just export the rig into blender and animate!
i want the weapon that im animating to work when im using an inverse kinematics rig, not the one that gets exported right away, thats whats not working