How to animate/create a tail without space between the parts?

I made a tail model with cylinders, rig it and animate it (Blender), but I would like to know if you know a technique to keep the parts of it from coming apart during the animation. I doing research and I came across skinnedmesh but I am not sur that this is the best option possible

You can use the new Mesh Deformation update to do this, however, otherwise, it’s not possible.

But will it cause a problem if I connect the skinnedMesh to the player character?

No, I don’t think so. Another way to combat this is change the shape/size of each segment.

I have already tried this but the "space " remain, I may have done it wrong, how would you do it exactly?

If you look at roblox rigs, they have an elongated part near the elbow, to make it look more realistic and prevent gaps. The same method can be done here too. Just elongate one part of the segment. When turning to the other side, when they come to a normal, just rotate them 180 degrees in the immediate next keyframe.

1 Like

I think I understand, but to make these shapes I would have to make unions or meshes?

About 2 hours ago I tried to make the tail with a rig but I must have been wrong somewhere because it didn’t work

Yeah, you need to use meshes/unions for those.

SkinnedMeshes would work but you could also try putting a sphere between each of the segments, problem is that you’d have to make each part move in the centre of the face if that makes sense.