In short, I’m developing a story-based MMORPG based on Legend of Zelda; and want to find the right way to appeal to the majority of the audience on ROBLOX. I’ve noticed that MMORPG’s isn’t the most popular of genres on ROBLOX, the most popular being World Zero as of now. But even then, I’ve also noticed some very well made games also don’t make it to the front page, when very simple scripted games (Eg. Simulators) do. This brings me to the topic: What criteria should I be looking at when creating my game?
Criteria I’ve been wanting to take into consideration are (Only ones I can think of atm):
UI Design - Should the UI have a more cartoonish bubbly look? Or a more modern simplistic look?
Simplicity - Should the game be very easy to pick up and play?
World Design - Is it better to focus on hyper-realistic, or bright cartoonish low-poly builds?
Captivation - Is the game captivating for the audience? How would you go about making it more captivating?
Obviously, these points are to be taken into consideration based on the age of the audience you’re looking at. But in my case, since I want my game to encourage as many players to play, it would focus on the main demographic on ROBLOX of ages around 9-12. So with that in mind, what criteria do you think I should focus on from an MMORPG standpoint?