You’re creating only one “copies” variable to only one clone.
Instead, do this (it will be even faster)
for i = 1,10 do
local Copies = stardust:Clone()
Copies.Parent = game.Workspace
Copies.Position = Vector3.new(0, 2, 170+(i*2))
Copies.Touched:Connect(function(partTouched)
print("Stardusttouch")
if db then
Copies.Transparency = 1
Copies.CanCollide = false
db = false
local xpossition = math.random(-500,500)
local zpossition = math.random(-500,500)
EXPs.Value = EXPs.Value + 1
print(EXPs.Value)
EXP.Value = EXPs.Value
Copies.Position = Vector3.new(xpossition, 1, zpossition)
Copies.Transparency = 0
Copies.CanCollide = true
db = true
end
end)
end
The think you were doing wrong was setting the same variable (copies) to the newest clone evrytime. It was overwriting the one before . You could also make a list copies = {} and adding each clone to it with table.insert(copies, clone) and then looping trough the table with for _, clone in pairs(copies) do end.
Hope I helped