I have been wondering these days how to apply a torque to a cylinder the right way, the formula says that torque = inertia * angular acceleration, since I dont know how roblox calculate inertia, i simply used this formula: inertia = mass * radius^2, and to make sure i didnt do anything wrong, i made all my constants 1, so radius, mass and inertia equals 1, so therefore my torque equals the acceleration i want.
Now here comes the problem, if i use the torque instance roblox added, and apply a torque of magnitude 1, the wheel wont accelerate at one stud per second, but instead at 0.7 studs per second, consider the fact that the friction coefficient of both wheel and surface is 1.
I dont know what to do, theres no formula i could use to do what i want, please help.