How to apply camera orientation to a part's orientation without using LookVector

Im trying to apply camera’s orientation to a part’s orientation without using look vector
I tried using Camera.CFrame:ToEulerAnglesXYZ()
but I have this problem

You could try CFrame.Angles but you have to put math.rad before every number


part.CFrame = CFrame.Angles(math.rad(90),math.rad(180),math.rad(270))

camera.CFrame = part.CFrame - part.CFrame.p + camera.CFrame.p