If I am trying to assign a camerasubject to a part how can I make it face the same way the part is facing
you can do
local Camera = game.Workspace.CurrentCamera
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = path.to.the.part.CFrame
I think the camera mode you’d want is Attach
. It’ll look where ever the target is facing.
Camera.CameraType = Enum.CameraType.Attach
Camera.CameraSubject = someSubject
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how would i return it to the normal camera for the player
do
Camera.CameraType = Enum.CameraType.Custom
No, but I am settings the CFrame how do I set it back to default
You’d store the CFrame before the camera mode is changed and then revert back to that CFrame when the camera’s mode is reverted.