How to assign Leaderstat's Network Ownership to Server (null)?

Hi devs of all mighty :pray:

Im trying to make a game but Im bit paranoid, so, I want to set Network Ownership of leaderstat to null so people cant just change their money with cheats, any way I can do this?

By default, the network ownership of the Player object is set to the server, so even if players change the values in their leaderstats folder it will not reflect on the server. It is impossible for people to change their leaderstats unless they find a vulnerability through a RemoteEvent in your code (which unless you have a RemoteEvent to change a player’s leaderstats, you shouldn’t need to worry about).

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