Well, how do I assign it? I have a ton of mesh parts in my games with textures and I wanna replace them, but there is a ton so I’ll just automate, copy the end result and then that’s that. But I have no clue on how to assign the material variant, so how should I do it?
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I believe you just got loop through the meshparts with a in pairs loop and change their texture from there?
No, im trying the new material manager, replacing my textures with that. I have a lot more options with the material manager like randomizing the texture of the part, which will be very good since im making a ocean.
I figured it out by making my attempt error in purpose to tell me what im supposed to place in instead.
Its part.MaterialVariant = “[instert name of variant here]”
I figured this out about the same time I made this post, but forgot to hit send on the message, so this message is here for people wondering how to set material variant via script.
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