I’m making a first person shooter (seen in the attached picture) and it would be helpful if I could attach my camera to this part somehow. Being able to see the perspective of the player while animating would make this look 10 times better
Is there a way to do this in the default animation editor? I’ve done this in moon animator before, but I have to use the default animation editor since moon animator isn’t compatible with bones
Hey, I know it’s been over a year now, and I’ve found a solution. Unfortunately, moon animator isn’t free, and in my experience, it’s had some issues animating with bones and mesh deformation
The solution I’ve found is to use the command bar to set your camera’s CFrame to the camera part’s CFrame (unfortunately requires some scripting)
local camPart = -- reference your camera part here
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = camPart.CFrame
cam.CameraType = Enum.CameraType.Custom
The rotation sometimes points your camera in the wrong direction if your camera isn’t set to scriptable first, so this seems to be a solution