How to attach camera to part in roblox animation editor

I’m making a first person shooter (seen in the attached picture) and it would be helpful if I could attach my camera to this part somehow. Being able to see the perspective of the player while animating would make this look 10 times better

Is there a way to do this in the default animation editor? I’ve done this in moon animator before, but I have to use the default animation editor since moon animator isn’t compatible with bones

Any help is appreciated

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I’d suggest using moon animator since it’s free and it’s way easier to use.

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Hey, I know it’s been over a year now, and I’ve found a solution. Unfortunately, moon animator isn’t free, and in my experience, it’s had some issues animating with bones and mesh deformation

image

The solution I’ve found is to use the command bar to set your camera’s CFrame to the camera part’s CFrame (unfortunately requires some scripting)

local camPart = -- reference your camera part here
local cam = workspace.CurrentCamera

cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = camPart.CFrame
cam.CameraType = Enum.CameraType.Custom

The rotation sometimes points your camera in the wrong direction if your camera isn’t set to scriptable first, so this seems to be a solution

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