I’ve never really applied any sort of modifications to the player character. I was wondering how to apply mesh parts (attached image) as clothing to the player.
Well, the best option is to build an accessory with I think the accessory fitting tool (next to insert rig). Then, once it is in the form of an accessory, just write:
local YourAccessory = --your accessory
local CharacterToAdd = --your character
YourAccessory.Parent = CharacterToAdd
CharacterToAdd.Humanoid:AddAccessory(YourAccessory)
Hope this helps!
For creating the accessory, the tool you want to click should look like this btw:
You would need to repeat this process multiple times for multiple mesh parts.
Hey, i turned my game R6 but that isn’t really the problem. How would i add stuff to the arms? The problem is it doesnt warp around if the arm moves for examples it doesnt move. But theres no option in clothing for this.
Just a little confused sorry.
So you want it to move with the arms?
Take a look into the following video,
It may be a bit un-orthodox for what you might want, but it can be a good starting point. But you basically make a Reference Model, place the clothing where you want it, and it will clone and weld it to the player.
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