I went through reinstalling my system about 10 times in a day, I’m back again after getting my laptop to boot . I see that you got to resolve the issue on the GitHub issue, by making a new repository and trying it there. Maybe it was some setting that didn’t let it work? Sorry for the late replies, arch linux is just a whole another world of issues. I hope I fixed all of my hardware problems and that I can get back into my regular schedule and actually spend some time looking at this issue and trying to replicate it myself. Till then I’ll try to look into more complex github scripts and see what might be wrong, or check for settings that might have prevented it from working. I myself don’t know all of them, I usually just enable the branch protection rule for merging. I hope you and your team will figure it out.
Is there anything I need to fetch or what? Or like wait in progress? Either way, thank you for the help. Really appreciated!
Also about this, I’m not really sure about it, I think it should update, but maybe try to also publish it not as “published” but “saved”. Read more about it here: rbxcloud docs roblox docs
looking at the roblox docs I can quote:
Published: the place file should be saved and published.
This should indicate that published would also save it. In simple terms saved should mean only in studio. Also do you have team create enabled? Try to experiment. Saved will not publish it, so try to first save, then publish, or try to enable team create if it was disabled. I’m not sure about it so please correct me if I’m wrong.
I think it supposed to automatically publish the place when i merge dev branch into main, but it says that the place it tries to publish doesnt exist. GameId and PlaceId are valid because i got them from this line that i pasted into command bar: