How to avoid texture to do this?

Texture really bugging me how it looks when trying to make a window sill, don’t know how to fix.
I’ve tried unions but it just takes the whole texture away.

Screenshots:

The issue is that Textures align to one edge of the Part.
If you start with all the Parts at the same edge (say the bottom of the Y axis of the Part) aligned to the same ‘grid’ as the brick Texture they should all work out.
The problem with most Brick type textures is that they don’t align on an even amount. You can try to fix this by setting the Texture’s StudsPerTileU and StudsPerTileV Property, or you can even tweak the starting point using the OffsetStudsU and OffsetStudsV Property.
Here’s the developer.roblox.com page (you should probably try Search tool on that site first when looking for answers):
<Textures and Decals | Roblox Creator Documentation

Im still kinda confused, it’s a lot to take in for me.

Did you read the article?
Try playing with the values of those items I mentioned, you’ll quickly see what each one does.

I think I get it now, still overlapping a bit but not really noticeable, i’ll definitely play around with it a bit more, thanks for the support though.

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