How to block off other maps?

Hey there!

I have been working on different maps for my game, Super Speed Race Simulator! (Beta) - Roblox and I have been noticing in the lobbies, you can see all the other maps, and that isn’t very good.


Is there a way to make a barrier that would make the maps show up as invisible? I tried using the glass invisibility feature material, but it was way to dark and it just looked like there was a big glass barrier there so it didn’t look good. Does anyone know what I can do?

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There are multiple ways to do this. You can just create mountain meshes, construct some sort of wall, use roblox terrain, It kind of depends on your building style, however, looking at the pictures i recommend to make the mountains wider and bigger and maybe make them small near the map and as you go further away from the map make them bigger. Also rotate and resize and recolor them. Make sure the player cannot see a pattern in the way the parts are duplicated.

Edit: As for the pyramids, you could make some really big ones surrounding the map.

Edit 2: You should try to make some height variation in your maps. That way you can smoothly transition from the map part to the barriers while making it look natural and in a way that it fits. I recommend to use the same style, colors and models to achieve this height variation and keep this the same or similar to the borders.

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you could make a big wall or mountains or make an invisible wall with behind it some terrain

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My first thought would to be increase the haze effect in atmosphere.

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Another idea would be to keep track of where players are, which map they are on and make every other map transparent.

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Yeah that would work, except that players are on different maps at the same time, @JTeaRBLX gave me the solution, but I have always wondered if there is such a thing as a transparency ID like collision ID, so things can be transparent for one person, but not for the other.

You can just change workspace parts in a local script, that way the parts can be transparent for only one player

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That, or there is LocalTransparencyModifier, although I haven’t noticed much of a difference between this or Transparency.

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