How to build a proper sniper pose

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to achieve creating a pose where the chosen sniper in my game can do a crawling pose. They will do it on this sort of billboard tower I created.

  2. What is the issue? Include screenshots / videos if possible!
    The issue is that I don’t exactly understand which way I should be going about things with animations, which I am pretty new with.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    One solution which I have tried was creating a looped animation, but an animation does multiple keyframes, I want a pose, so only one keyframe. I did look for some solutions on developer hub, but they were more about animations with multiple keyframes.

human = path-to-character:FindFirstChild("Humanoid")
if human ~= nil then
    anim = human:LoadAnimation(path-to-animation)
    anim:Play()
end

And to stop:

if anim ~= nil then
    anim:Stop()
    anim:Remove()
end

That is not what he is asking for…
Also, I would say to make them kneel or crouch with their arms extended to hold the sniper.

yes i am thinking about doing a crouching kind of pose. And @PolicePocholo I am not exactly looking for how to play the animation, but just how to create an animation that plays one keyframe, like a pose.

1 Like

so i read some more and I learned that I could just do a normal animation and make it look just like a pose if I set it to looped. You can stop or start the animation at any given time so it seems reasonable. Thank you.