How to bypassing StreamOutBehavior Opportunistic ?!

Im working on my game alot with StreamOutBehavior Opportunistic but sometimes i want small things happening outside of StreamOutBehavior Opportunistic, so is there a way to bypass the streaming radius to place navigation points outside of the streaming radius.

Example:

Where the pointer should located and be visible for the navigation
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How it looks like out of the radius
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I tried messing around with the LOD to set it “Disabled” or “StreamingMesh” but both didn’t displayed the Billboard GUI.

So if you get closer to it when it was out of the range, its completly gone.
I know that things out of the range also not exist in the workspace in Opportunistic.

The pointer gets set by a script to the PrimaryPart of the Model which should navigate me to it. But i didn’t found any way to bypass StreamOutBehavior Opportunistic.

Is this reparenting or setting the Adornee? If you’re setting the parent, try just changing the Adornee.

I tried it but didn’t worked but i found out that, if i attached a part to my body with an Attachment that is fixed on the World Position for the location, than it works outside and you can bypass it !

The part is setted in the HumanoidRootPart.

Second way is about using an Attachment, placing the Attachment to the coordinate of the object in the “Terrain” Properties. That works too somehow what also means that Attachments doesn’t gets effected by StreamOutBehavior Opportunistic

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But still thank you for replying :slight_smile:

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