Im working on my game alot with StreamOutBehavior Opportunistic but sometimes i want small things happening outside of StreamOutBehavior Opportunistic, so is there a way to bypass the streaming radius to place navigation points outside of the streaming radius.
Example:
Where the pointer should located and be visible for the navigation
How it looks like out of the radius
I tried messing around with the LOD to set it “Disabled” or “StreamingMesh” but both didn’t displayed the Billboard GUI.
So if you get closer to it when it was out of the range, its completly gone.
I know that things out of the range also not exist in the workspace in Opportunistic.
The pointer gets set by a script to the PrimaryPart of the Model which should navigate me to it. But i didn’t found any way to bypass StreamOutBehavior Opportunistic.