I want to be able to see my objects trajectory in orbit without having to wait for it to fully pass. I looked up trajectory formulas and saw some promising stuff on kinematic functions but unfortunately that was in C# and not in Lua and I don’t understand how to implement the math.
The Beam object can be used to represent conics. I included a small utility library in the weapons system that Roblox has released that is used to handle parabolic arcs, both with rendering and raycasting.
This might be a good start. Check out Parabola:_setBeamControlPoint() and Parabola:renderToBeam() for an example of setting a beam’s CurveSize properties to render a parabola. This can be extended to other conic sections, but I’ll admit I’m not really a strong mathematician these days.