How can I calculate the equation to making my bodyForce make my part float. I would like to be able to use any sized part and I would like the BodyVelocity to neither make the part go up nor down. I just want it to make the part sit still in the air regardless of size.
wait(2)
local part = script.Parent
local bodyVelocity = part.BodyVelocity
bodyVelocity.MaxForce = Vector3.new(0, (part.Mass * game.Workspace.Gravity), 0) --?