I am detecting the position of the mouse and whether it is near the side of the screen. I need to somehow calculate the offset that is “on the side” by using the screen size to determine that position. How would I do this?
local mousevariable = player:GetMouse()
returns the mouse object
from there you can call:
local ScreenSizeX = mousevariable.ViewSizeX
local ScreenSizeY = mousevariable.ViewSizeY
local Corner = Udim2.fromOffset(ScreenSizeX, ScreenSizeY)
and then subtract the current mouse position from that “Corner” value
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You would retrieve the value of the viewport size. To get it, use Camera.ViewportSize
.
I would recommend it over the Mouse.ViewSize[X/Y]
because this returns a Vector2
object.
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