For example in Archimedes or Buildv4 terrain they calculate it based on the corner and I am unsure of how to fully achieve this, I want to make my own road plugin based on this method but all methods i have tried (PivotTo and primaryparts on corners) have just resulted in me struggling how to constraint the degrees so it picks the right corner
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Pretty sure this involves a formula to find a part’s Corner. You have to figure it out.
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Can you define what you mean by the paths “curve” more…
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I can calculate the corner by adding/taking away the size/2 and i can rotate it based on that v3 but i do not know how to properly constrain it like in this gif:
https://gyazo.com/c283f946baae7db236d9ea9bc1010e89
https://gyazo.com/c283f946baae7db236d9ea9bc1010e89
I think maybe this gif will help explain what I am going for