How to call part 1 and part 2 of module script from local script (Dialog)

Hello devlopers! I have having problems linking the module scripts to this local script in starter GUI which function a dialog system. I want it to check if player has a certain tool, it will play Part 2 of the module and if player has nothing, it will play the first part (which is the default part when player first started talking to the NPC.

Module:

local DialogModule = {

	
	["Scarabela"] = {
		
		["Part1"] = {
		[1] = "NO",
		};
		
		["Part2"] = {
			[1] = "YAY",
		}
		
		
	}
}



return DialogModule

Local inside the dialog:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local DialogModule = require(ReplicatedStorage.DialogModule)
local p = Players.LocalPlayer
local NPCs = workspace.NPCs
local DialogFrame = script.Parent.DialogFrame
local InputButton = DialogFrame.Input
local NPCName = DialogFrame.NPCName

local DIALOG_TWEENINFO = TweenInfo.new(0.25, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)

local dialogOpen = false
local dialogTween = nil
local dialogIndex = 0
local gradualTextInProgress = false


local function gradualText(text)
	if gradualTextInProgress then
		return
	end
	
	local length = string.len(text)
	
	for i = 1, length, 1 do
		gradualTextInProgress = true
		DialogFrame.DialogText.Text = string.sub(text, 1, i)
		wait()
	end
	
	gradualTextInProgress = false
end

local function onDialog(dialog, index, proximityPrompt)
	if dialog[index] then
		gradualText(dialog[index])
	else
		if dialogTween then
			dialogTween:Cancel()
			dialogTween = nil
		end
		local tween = TweenService:Create(DialogFrame, DIALOG_TWEENINFO, {
			Position = UDim2.new(0, 0, 2, 0)
		})
		dialogTween = tween
		dialogTween:Play()
		
		proximityPrompt.Enabled = true
		dialogOpen = false
		dialogIndex = 0
		p.Character.HumanoidRootPart.Anchored = false
	end
end


InputButton.MouseButton1Click:Connect(function()
	if gradualTextInProgress then
		return
	end
	
	local dialog = DialogModule[NPCName.Value]
	dialogIndex += 1
	onDialog(dialog, dialogIndex, NPCs[NPCName.Value].HumanoidRootPart.ProximityPrompt)
end)

for _, NPC in pairs(NPCs:GetChildren()) do
	local humanoidRootPart = NPC:FindFirstChild("HumanoidRootPart")
	local proximityPrompt = humanoidRootPart:FindFirstChild("ProximityPrompt")
	
	if humanoidRootPart and proximityPrompt then
		proximityPrompt.ObjectText = NPC.Name
		proximityPrompt.ActionText = "Chat with " .. NPC.Name
		
		local dialog = DialogModule[NPC.Name]
		
		proximityPrompt.Triggered:Connect(function()
			if dialogOpen then
				return
			end
			
			dialogOpen = true
			proximityPrompt.Enabled = false
			NPCName.Value = NPC.Name
			p.Character.HumanoidRootPart.Anchored = true
			
			if dialogTween then
				dialogTween:Cancel()
				dialogTween = nil
			end
			local tween = TweenService:Create(DialogFrame, DIALOG_TWEENINFO, {
				Position = UDim2.new(0, 0, 1, 0)
			})
			dialogTween = tween
			dialogTween:Play()
			
			dialogIndex = 1
			onDialog(dialog, dialogIndex, proximityPrompt)
		end)
	end
end

Thank you so much for your help!