How to Cancel Animations from Different Scripts

Hello all! I had a question to ask about how exactly you would go about getting the current animations that are playing from an Animator, and be able to :Stop() them from a separate script in which they were called into. I looked around on the Roblox DevHub, and DevForum yet could not find anything. Thank you, all!

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Have you tried looking into the AnimationTrack documentary? It has lots of useful info to detect when an animation is playing and other details.

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Thank you so much for your help, I did not think to check here. I was only checking the “Animation” and “Animator” tabs.

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Haha, that’s fine. Most of scripting is really just being able to research and find your answers yourself :slight_smile: It’s a skill a lot of beginners really miss out on and I try to teach people about it. Good luck on your journey

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