I’ve been thinking of creating a type of attack that acts as a wall/shield for defense, only problem ive had is figuring out how would I Destroy the attacks if they come in contact with my defense attack, is there an easy way to do it? If not, ive thought about updating all my attacks to come with a value that describes them as Melee, Ranged, Magic etc, so I could always check for those and if yes then it destroys the attack
But if anyone knows any easier and more optimized methods please let me know!