for _, accessory in ipairs(humanoid:GetAccessories()) do
local is_hair = accessory.Handle:FindFirstChild("HairAttachment") ~= nil
if is_hair then
end
end
I have this script here but I dont know how to get the actual textureid of it and change it, how would i do that?
I’m not the smartest scripter but you’d have to find the accessory in the player with AccessoryType = Hair and rename it to whatever (PlayerHair) and then do PlayerHair.Handle.Mesh.TextureID