Hey everyone,
If you have been wondering how to change a part’s surface to Studs (or others like weld, inlet or universal, etc.), this is the best tutorial for you!
I’m pretty sure that most of the tutorials you found are telling you to use Textures or Decals and add a Id which creates the studs surface, well, that is too complicated! This may also cause some lag if many of them is added.
Before I tell you the method, note that it cannot be done directly through the explorer or the properties window, instead you need the Command Bar
, which can be found here (the blacken icon)
Now, type in this command : (PLEASE READ USAGE BELOW BEFORE EXECUTING IT)
for _, v in game.Selection:Get() do
pcall(function()
v.TopSurface = Enum.SurfaceType.X --[[Replace X with the name of the surface type you wanted]]
v.LeftSurface = Enum.SurfaceType.X
v.RightSurface = Enum.SurfaceType.X
v.FrontSurface = Enum.SurfaceType.X
v.BackSurface = Enum.SurfaceType.X
v.BottomSurface = Enum.SurfaceType.X
end)
end
Now, select all the parts which you want to change the surface (this command dosen’t cause any errors even if you selected an non-part instance), execute it (press enter in case you don’t know how to), and tada! It should work successfully.
Happy changing!