I have a starter character I made and I created a custom animation for the walk which is really close to the ground and tried it out on the character it made the camera angel really high way above the character. But when I try swimming the camera is normal so Its defiantly because the animation is it on the ground. How would I fix this?
you could try messing with the Humanoid.CameraOffset property to offset the camera if that is the issue.
Example:
localplayer.Character.Humanoid.CameraOffset = Vector3.new(0, -3, 0)
this would offset the camera 3 studs down
I tried that and it brings it down a little so I tried to bring it down a little more with -4 or -5 and it made the character disappear
I went into Humanoid and un checked AutomaticScalingEnabled and that fixed it.
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