local camera = workspace.Camera
local tween_service = game:GetService("TweenService")
local tween_info = TweenInfo.new(0.03, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, true)
tween_service:Create(camera, tween_info, {CFrame = camera.LookVector * Vector3.new(0,0.5,0)}):Play()
end)
What I want is that instead of changing the CFrame of the camera, the rotation is changed. The problem is that I don’t know how and I have done many topics but apparently nobody knows the correct answer If you don’t know how, no problem, just change the subject.
No problem bro,so you tested it and it work or not? Because you marked it as solution, but have you tried it?Also use math.rad() to x and z too if you want to change them.