local Rocket = game.Workspace.Rocket – this is a model
local orientation, size = Rocket:GetBoundingBox()
for i = 1, 1000 do
wait(0.05)
orientation = orientation * CFrame.new(0,0.1,0)
print(“works”)
end
I need this Rocket to fly up, but it doesn’t. It doesn’t even print something in the output, except for “print(“works”)”.
This idea would come weird.
Weld every parts to the mainpart of the model and unacnhor them(expect mainpart).then when you set the mainpart position anywhere it will work.