I’m trying to make a “food game”, where you need earn endings by eating or drinking something, right now I need to get help with it, what should I put in script to change player’s face when he will drink bloxy cola?
Bloxy cola script:
local Tool = script.Parent;
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
Tool.GripForward = Vector3.new(0,-.759,-.651)
Tool.GripPos = Vector3.new(1.5,-.5,.3)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.651,-.759)
Tool.Handle.DrinkSound:Play()
wait(3)
local h = Tool.Parent:FindFirstChild("Humanoid")
if (h ~= nil) then
if (h.MaxHealth > h.Health + 5) then
h.Health = h.Health + 5
else
h.Health = h.MaxHealth
end
end
Tool.GripForward = Vector3.new(-.976,0,-0.217)
Tool.GripPos = Vector3.new(0.03,0,0)
Tool.GripRight = Vector3.new(.217,0,-.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
-- here should be face changing part
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
local Tool = script.Parent;
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
local Char = Tool.Parent
char.Head.Face.Texture = "rbxassetid://" --The image id
Tool.GripForward = Vector3.new(0,-.759,-.651)
Tool.GripPos = Vector3.new(1.5,-.5,.3)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.651,-.759)
Tool.Handle.DrinkSound:Play()
wait(3)
local h = Tool.Parent:FindFirstChild("Humanoid")
if (h ~= nil) then
if (h.MaxHealth > h.Health + 5) then
h.Health = h.Health + 5
else
h.Health = h.MaxHealth
end
end
Tool.GripForward = Vector3.new(-.976,0,-0.217)
Tool.GripPos = Vector3.new(0.03,0,0)
Tool.GripRight = Vector3.new(.217,0,-.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
-- here should be face changing part
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
You have very much(no) mistakes in script… @ItzCrime_bruh try this:
local Tool = script.Parent
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
local Char = Tool.Parent
Char.Head.face.Texture = "rbxassetid://" --The image id here rbxassetid://0000000000
Tool.GripForward = Vector3.new(0,-.759,-.651)
Tool.GripPos = Vector3.new(1.5,-.5,.3)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.651,-.759)
Tool.Handle.DrinkSound:Play()
wait(3)
local h = Tool.Parent:FindFirstChild("Humanoid")
if (h ~= nil) then
if (h.MaxHealth > h.Health + 5) then
h.Health = h.Health + 5
else
h.Health = h.MaxHealth
end
end
Tool.GripForward = Vector3.new(-.976,0,-0.217)
Tool.GripPos = Vector3.new(0.03,0,0)
Tool.GripRight = Vector3.new(.217,0,-.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
The face is stored in the Player’s Character’s Head mesh. You can access it my referencing Player.Character.Head.face, where you can change the decal image by using face.Texture = "rbxassetid://your_image_id_here".
-- Another script
local Tool = script.Parent;
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
Tool.GripForward = Vector3.new(0,-.759,-.651)
Tool.GripPos = Vector3.new(1.5,-.5,.3)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.651,-.759)
Tool.Handle.DrinkSound:Play()
wait(3)
local h = Tool.Parent:FindFirstChild("Humanoid")
if (h ~= nil) then
if (h.MaxHealth > h.Health - 100) then
h.Health = h.Health - 100
else
h.Health = h.MaxHealth
end
end
Tool.GripForward = Vector3.new(-.976,0,-0.217)
Tool.GripPos = Vector3.new(0.03,0,0)
Tool.GripRight = Vector3.new(.217,0,-.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
function onActivated()
wait(3)
onActivated.Character:findFirstChild("Humanoid")
script.Parent.Activated.MouseClick:Connect(function(player)
player:Kick("the cola was bad quality..")
end)
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)